AMAZE Interact Syndicate content

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Event:
January 29, 2010 - February 6, 2010

With A MAZE. Interact- Celebrating the Convergence of Games, Art and Music, the increasing convergence of computer games and music will be demonstrated and discussed through an international festival. Especially technology, interaction and performance provide surprising parallels for games and music – although process and result of the experiences may look very different on the surface. Play forms the intersection that wants to be explored.

Within the 5+2 modules consisting of the symposium, workshops, music-games exhibition, installations and performances and the A MAZE. Jump’n Run Bonus Cheat, A MAZE. Interact aims to highlight convergences between music and games on various levels. There are two extra levels allowing for deeper reflection: the Games Culture Circle and the Global Game Jam. In doing so, the everyday use of the computer game as a cultural and industrial product, structural transformations of the cultural economy and developments within the field of contemporary music and art are focused upon and connected. Playful interaction encourages interpersonal exchange.

There are 5 modules, inviting for participation:
- the Symposium,
- the Workshops,
- the Installations and Performances,
- the Jump’n Run Bonus Cheat,
- the Music-Games Exhibition.

Plus the 2 extra levels:
- Games Culture Circle, and
- Global Game Jam.

The festival appeals to both professionals and to an audience that is interested in music, games and media. A MAZE. Interact will take place at the same time and in close cooperation with CTM.10 – OVERLAP (Club Transmediale 2010). CTM is a partner event of Transmediale 2010.
Further cooperations.

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http://amaze-festival.de
http://amaze-festival.de/interact/theme
http://amaze-festival.de/globalgamejam
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Please have a look at the attached file for more Information about the workshops..
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In addition, with four extravagant workshops, invited artists of ‘A MAZE. Interact’ share their insights into the technological side of games, art, and music.
In doing so, the program itself represents the convergence of different presentation formats. Each of the course instructors is part of another festival module: Raphaël Isdant’s installation ‘A Battre’ is shown at the opening ceremony, Leonard Paul gives a lecture at the ‘Interact Symposium’, and Tim Groeneboom performs as WiiJ Timski at the Jump’n Run Bonus Cheat clubnight where Chris Sugrue and Damian Stewart also present their performance ‘A Cable Plays’.

These artists bring a profound knowledge of the technologies they use to Berlin. Interaction is not only about presentation but also about sharing, learning, and exchanging. Workshop participants gain knowledge on trends and methods used in current art practices. These range from do-it- yourself principles to hardware hacking and software modifications, and include such diverse platforms such as ‘openFrameworks’, ‘Arduino’, ‘Pure Data’, ‘Wii Remotes’, and commercial game engines. Moreover, this module allows for effective synergies with the cooperating festival ‘CTM.10 - Overlap’ as tech-savviness is shared on an interdisciplinary level.

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AMAZEInteract_Workshops_Seminars.pdf38.25 KB