Hypothesis
The designer is like a black box to most disciplines. The process of generating and creating something new is fuzzy, just results and solutions are measurable. Describing results and “the way we got to the solution” is the only way we can communicate and confirm the idea today. The process itself is not transparent. Having an in-transparent design process makes the result untrustworthy.
Even though more and more designers show representations of their processes (e.g. IDEO) in order to convince potential clients what they should pay for, the design discipline still spares a scientific base compared to technical professions like engineering, for example.
The specialty of design does not come to the foreground in a convincing way to be taken seriously. Owing to not working in terminated laboratories, focussing one particular problems but complex situations of use considering the human, interaction, cultural diversity, perception and so on the design discipline needs to use its immanent strength of observing, comparing and visualizing to contribute to the scientific community in another way. Therefore the process of designing, the way to get to a solution is the key to define the role and potential of design.
Since the designer is a communicator in between many disciplines he should have certain standardized tools to communicate ideas and approaches. We do not doubt the designer´s ability gathering different disciplines, contextual information and creating something out of the knowledge in between. But if the communicator is not able to control and communicate his ideas, these ideas die.
Questions
We would like to research about the design process in two different ways.
One is from a meta level, looking for structures and parameters that repeat in evaluated projects. Here we start with the design process itself. Having plenty of existing methods and a numerous amount of unique projects we have to gather and screen the information contained.
Our approach is to especially reveal parts of the conceptual phases in the design process being obviously similar albeit the item of designing and the ones might be different because of the design discipline or the aim of a project: What might be “standard”, what might change and what is unique?
On the other hand we like to research about representative existing methods in scientific disciplines to compare them with methods and tools used in design. Even though disciplines like engineering do work creative as well, their way of working, focus and solutions are different.
Might be that “Design is invisible” but it is sensible. Therefore:
the role of design contributing to development and creation processes increases the quality of results. That is what we like to highlight.
Review 1
Abstract: ( X )accepted ( )unaccepted
___________________________________________________________________________
Research question ( X)Significant ( )Insignificant Comments:
This is an on going issue that suffers from case-study approaches. Looking for conceptual features is a difficult but worthy project.
Hypothesis (X)Interesting ( )Uninteresting
Comments:
The issues are clear enough – tools are understood well enough for there to be a sensible starting point that will allow for valid progress towards useful result. The field is there.
Research result ( X )Significant ( )Insignificant
Comments:
Results will be determined by the qualities of samples, analysis, conceptualisation etc. There should be worthwhile outcomes for the field.
Context of research ( X )Clear ( )Unclear
Reference to existing knowledge ( )Sufficient ( x )Insufficient
There needs to be some kind of accounting for the existing literature – this exists, it’s simply a matter of bothering to write it up?
Method of research ( x )Appropriate ( )Inappropriate
___________________________________________________________________________
Additional comments: A useful contribution.
Review 2
Abstract: ( )accepted ( x )unaccepted
___________________________________________________________________________
Research question ( )Significant ( x)Insignificant Comments: There are no research questions as such, only the hope that substantial questions may emerge.
Hypothesis ( )Interesting ( x )Uninteresting
Comments: The same comment as above. The storage and workspace aspects of Table 1 are surely not to be taken seriously? What is the focus of this research, if not the Documentation part? And that could lead to researching the topic of “active learning” – which there is no evidence of in the text and neither in the References section.
Research result ( )Significant ( x )Insignificant
Comments: The results reported regarding a) and c) are statements of commonplace fact.
b) could have been interesting, but what does “appropriate the material” mean? (There is enough in sociology and film criticism, for example, to help ground this theory in design practice.
Context of research ( )Clear ( x )Unclear
Reference to existing knowledge ( )Sufficient ( x )Insufficient
Method of research ( )Appropriate ( x )Inappropriate
___________________________________________________________________________
Additional comments:
This area of possible research is of great importance, in that learning how to learn is an underdeveloped field.
However, when learners say they “have a ‘natural’ way of acting in the places” I would distrust that viewpoint: who did they learn from? “They often state that they do as everybody does” means very little if ‘everybody’ is in a similar situation of not really knowing how to learn. If they did learn how to learn previously (at school) there would be no need for this research.
The research questions here should have been: [1] how do I access information? [2] followed immediately by: information for what purpose?, otherwise collecting data / gathering information is a waste of time. This points to the importance of the lecturer writing the assignment briefs very clearly. [3] Once you have gathered the requisite information, what on erath do you do with all this stuff? This shows the importance of structure – the structure to learning as well as the structure to help build an argument to answer any assignment question.
All this can be regarded as active learning, but with what, with whom (never, ever, “learn” alone), and to what purpose?